Game infrastructure
Dedicated game server infrastructure for predictable tick rates
Choose bare metal around player location, single-thread performance, memory, storage, and attack exposure instead of forcing every game workload into the same generic plan.
Visible inventory
Compare CPU, RAM, disk, port, transfer, stock, and monthly price before checkout.
Full server control
Run the supported operating system, game panel, container stack, and monitoring you choose.
Regional options
Review dedicated locations across Europe, the Americas, Asia, Africa, and Oceania.
Human escalation
Discuss unusual attack profiles, events, launches, or multi-server requirements with an engineer.
Capacity model
Match the server to the game and community
A small private server and a public competitive community have different CPU, network, and protection requirements. Start from player geography and workload behavior, then compare the live inventory.
Questions before deployment
Practical answers
Which CPU is best for a game server?
It depends on the game engine and number of instances. High clock speed is often important for a primary simulation thread, while multi-instance fleets also benefit from more cores.
Is DDoS protection included?
Dedicated services include baseline protection. Enhanced filtering for public game communities and higher-risk workloads is quoted according to location and expected traffic profile.
Can I install a game panel?
Yes. Dedicated servers provide the operating-system control needed to install supported panels, containers, launch scripts, and monitoring tools.
How should I select a location?
Start with the center of your active player base, then compare route quality, expected latency, inventory, protection, and price.
Can Hosthink help with a multi-server launch?
Yes. Multi-server projects can be coordinated around matching images, IP allocation, firewall requirements, and a planned handoff window.
Review the real configuration before you commit
Inventory, location, options, and recurring price stay visible through the deployment flow.